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Attention: From now on, every support and the development of this script is stopped.
This means, if problems occur, you will have to find a solution yourself.
For this you have to change the playername to "Thereshallbewings".
The existing structure in the zip-file has to be copied to the x3-drawer.
By activating the X³ script editors you will get a so called "modified" to your profile.
In normal ways this can´t be changed.
What makes this script unique: - here you can choose the factory-type and the amount of stations that are placed in your sectors - you can buy посетить страницу источник at your dock activate it in AL-menu - your cash on your dock can have an interest rate turn this on or off in AL-menu - your dock consumes sells wares that are in it activate it in AL-menu - your dock scans the sector for new stations activate it in AL-menu - fully XTM-compatible use of terran TradeDocks possible, special XTM-stations make no problems - sector-analysis also usable from HQwith this you can calculate the production in a sector and so, which factory could be useful in this sector - when overtaking Khaak-sectors, the respawning Khaak-ships are destroyed - Solar powerplants have correctly working secondary resource crystals - the trade dock in the sector Avarice makes no problems detected correctly The main script: The script overtakes a sector when the owner is an enemy to the player change this in global commands and send to whole propertywhen there are no more stations of the former owner https://ugra.site/100/plenka-dlya-laminirovaniya-paketnaya-lf-70-h-100-mm-175-mkm-glyantsevaya-100-sht.html the sector and when there is a trade dock of the player.
X3 rebuilds stations in your sectors itself.
STO prevents this by destroying these stations.
So only STO is able to build stations of other races in your sectors.
Are all your trade docks in a sector destroyed, the sector will go immidiatly back to the original owner.
The AL-plugins: - allow population: If activated STO places new stations to your sectors.
Which type these have or of which race they are can be changed in the options.
There you can select the max.
If you choose a max.
Stations are only placed, when the player isn´t in the sector, because this is performance-critical - collect taxes: If activated, once an hour taxes are calculated and продолжение здесь />The tax rate is 3400 credits.
You have to pay for every station in the folk-sectors, for every folk-station in your sector you will get taxes, this counts for complex-stations as well.
STO gives a report about this to you.
This can be switched on or off in the AL-Plugins.
Shouldn´t you be able to pay the taxes, 5 will get in every case the message and an added note about unsufficient cash flow.
After that STO will wait for 5 minutes детальнее на этой странице try then again.
Is there still unsufficient cash on your account, STO will search on the station accounts.
Cash from stations is taken, until there is enough cash.
So основываясь на этих данных this procedure there may be some stations without cash.
Should there still be insufficient cash totally, STO will as long distrain stations until the debt have Spider Box пластик PLA, Brown 100 м consider been payed.
The value of the station you will get from selling is 50% 5 the average price for this station.
The additional sum will be added to the players account.
Complexes count as one station for this procedure.
How many ships and how often, depends on your fight rank.
You will get 5 money for these wares to the account of the tradedock.
Consumed are up to 5% of the max.
The price of the ware has to be lesser or even to the average price to be consumed.
You can turn this off either here or for every station solo in the options.
You can turn this off either here or for every station solo in the options.
If yes these are known from then on.
This command works with all tradedocks, not only in the own sectors.
Known Problems: - When transfering a tuning it´s not always possible to transfer the max.
The options: You will find this command in the commandslot of every trade dock in a sector belonging to the player.
Three inputs are needed, config1-3 or {X} {Y} {Z} - input: {0} {0} {2} The options for this sector are now standard for every new one.
{0} {0} {3} tax-report {0} {0} {999} Deinstallation, all parts of STO are terminated, the sectors will go to the former owners.
After that you can save, delete all STO-parts from the scripts-drawer, and can 5 on playing.
Only known factories are noticed.
Combinations are possible, too.
Using STO when using SectorTakeover formerly, should be no problem, just deinstall SectorTakeover like descripted, install STO, ready.
The main thing that disturbed me with SectorTakeover: I wasn´t able to select which stations were placed in my sectors and how many.
To expand SectorTakeover would have meant to ask the three author if I may do this, and the scriptcode of SectorTakeover wasn´t really able to allow the changes I had in sense.
So I decided to start a new script.
For changing the command-slot of STO, you have to do the following: Open with an Editor the file "447432.
Have a look at this list, to find a free slot.
Then save the file 5 everything should work without problems.
Because i forgot the version control in the earlier versions it may be better to procede like this.
Everthing should work properly without doing so, основываясь на этих данных in eventual further versions you may have the same problem again.
I didn´t want to loose one more command-slot, so the command is also called STO options.
It´s not necessary for the HQ to be placed in an own sector for this to work.
Now these Khaak-Ships are destroyed as soon as they respawn.
Simply the same, like in all other races sectors.
But, what´s working, is the AL-Plugin for the raids.
These ships are not destroyed.
Another change is, that the Khaak- and Xenon-Ships now jump into the raided sector, but the other races don´t use the jump-drive.
Archive includes Script-Installer-file, too.
Archive includes Script-Installer-File, too Version 5 />Existing solarplants with primary resource crystals are not automatically repaired, because some player may have planned their sectors 5 primary resource 5 I don´t want to страница their production lines.
If you want to change the existing solarplants from primary to secundary нажмите сюда, you have to start the script plugin.
I´am going to fix it tomorrow.
On the other hand it´s not necessary to upload now a new version, because the script is working stable.
If i am going to release a new version in future it will include the version control.
Until then you can use this version without problems.
Everthing should work properly without doing so, but in eventual further versions you may have the same problem again.
This analysys calculates how many production-amounts of a ware are in a sector, also with the consumption.
The script also 5, if produced wares are consumed in the sector and calculates with it.
Solar-Plants have a much higher production as 2-10x, the exact amount is calculated.
Mines have also another production- 5 consumption-amount, this is also calculated.
An example: The player has placed an Solar Power Plant M in Argon Prime.
The sector-analysis would report, that there is a production of 4x energy cells.
I didn´t want to loose one more command-slot, so the command is also called STO options.
It´s not necessary for the HQ to be placed in an own sector for this to work.
Can someone elaborate on how the two scripts differ?
This one looks good, but, how different is it from Nirwins?
Can someone elaborate on how the two scripts differ?
This one looks good, but, how different is it 5 Nirwins?
For using this, when having used SectorTakeOver2.
This means, when installing STO, your "old" tradedocks from SectorTakeOver 5 detected and used in STO.
The differences between the two scripts are many: - here you can choose the factory-type and the amount of stations that are placed in your sectors - you can buy tunings at your dock activate it in AL-menu - your cash on your dock can have an interest rate turn this on or off in AL-menu - your dock consumes sells wares that are in it activate it in AL-menu - your dock scans the sector for new stations activate it in AL-menu - XTM-compatible - one very important thing is the sector-analysis even usable from HQwith this you can calculate, which factory could be useful in a sector The other things are nearly the same.
Hope that there are https://ugra.site/100/kleevoy-pistolet-elmos-egg-240.html problems with the script When you see any mistakes in my english translation, then please report to me via PN.
Thanks Trickmov Update: Version 1.
Now these Khaak-Ships are destroyed as soon as they respawn.
Simply the same, like in all other races sectors.
But, what´s working, is the AL-Plugin for the raids.
These ships are not destroyed.
Another change is, that the Khaak- and Xenon-Ships now jump into the raided sector, but the other races don´t use the jump-drive.
Archive includes Script-Installer-file, too.
Update i hope Виниловый Lauson CL140 last in near future : Version 1.

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